
Fractured Time
This is a small art project in which does have a base concept however done on a smaller scale for a college project, here you can walk around the store and look at all the models and texture designs that I created using blender and Unity as an engine.
Concept for full idea (this is just the store design)
The Idea is a supermarket set within the 60’s in which an average person clocks in and clocks out but something is off random futuristic products keep appearing which is something she can’t understand, in this she must collect them and find out what is happening. She doesn’t know its through projects and experiments the government have been doing to help aid the U.S in the war with Vietnam and this has caused a time slip in which items from the future have started to slip back into the past and show up in this one hot spot, she must keep her findings hidden or else she may never be found again.
This was done for my FMP at college, I did countless steps of research with different sections such as media, music, products and different 60's aesthetics, I did a couple different sketch designs for the game itself to plan out my level and I followed this up by creating everything within blender to these designs, I then made a Unity level and implimented all the code and 3D models into this project and created this art walk around project which focuses on my models and textures
Art Project
| Updated | 11 hours ago |
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | EiznekArt |
| Made with | Unity |
| Tags | showcase, walking-sim |
| Content | No generative AI was used |






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